Tuesday 18 December 2012

The Legend of Zelda: Skyward Sword Game Info


The Legend of Zelda: Skyward Sword is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment Analysis and Development with the help of Nintendo SPD and Monolith Soft, it was released in all regions in November 2011. The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting. A limited edition bundle featuring a golden Wii Remote Plus was sold coinciding with the game's launch, and the first run of both the standard game and the limited edition bundled included a CD containing orchestrated tracks of iconic music from the franchise in celebration of the franchise's 25th anniversary.

The game's storyline is the earliest in Zelda continuity, preceding The Legend of Zelda: The Minish Cap. Skyward Sword follows an incarnation of the series protagonist Link who was raised in a society above the clouds known as Skyloft. After his closest childhood friend, Zelda, is swept into the land below the clouds by demonic forces, Link does whatever it takes to save her, traveling between Skyloft and the surface below while battling the dark forces of the self-proclaimed "Demon Lord", Ghirahim.

Skyward Sword is an action-adventure game with role-playing and puzzle elements. The player controls the protagonist Link from a third-person perspective in a three-dimensional space. Link primarily engages in combat with enemies using a sword and shield, but many other weapons, such as a bow and arrow, clawshots, and bombs, become available as the player progresses. Link also obtains a series of new items, such as a whip and a mechanical flying beetle, that allow him to reach previously inaccessible areas.

Link's adventures consist of traveling between Skyloft, a community based on floating islands in the sky that act as the game's main hub, and Hyrule, which is located directly below on the Earth. Skyloft contains a bazaar where the player can purchase or upgrade potions, shields, and weapons. Initially, access to Hyrule is sealed off by a "cloud barrier," but portals through the clouds to each of the three provinces of Hyrule (forest, volcano, and desert) open as the game progresses. The player flies upon Link's giant bird, Loftwing, to travel and skydive into the portals or travel between the multiple islands of Skyloft. Bird statues, which are abundantly placed in both Hyrule and Skyloft, act as save points and allow the player to transport back to the sky from Hyrule.

Skyward Sword retains the traditional Legend of Zelda gameplay of exploring the different regions of Hyrule (the overworld) and then exploring the dungeons contained within. Link navigates these dungeons and fights a boss at the end to obtain an item or otherwise advance the plot. Skyward Sword has seven unique dungeons: two in each of the three provinces of Hyrule and one located in Skyloft. Notably, Skyward Sword integrates the two modes of exploration more than other games in the series. Puzzle-solving is not confined to the game's dungeons and is carried over into the overworld, a facet which has helped label the gameplay of Skyward Sword as more dense than any other Zelda title.

The player controls Link using the Wii Remote and Nunchuk configuration. Link retains many of his abilities from previous games, such as context-sensitive actions and Z-targeting, though he now possesses the ability to run and dash up walls. However, Link also has a Stamina Meter that quickly decreases while these moves are performed. When the Stamina Meter is fully depleted Link will tire out and will be unable to perform any actions until the meter replenishes itself. This meter also decreases while climbing, performing powerful attacks (such as spin attacks and somersaults) and other strenuous activities. Skyward Sword extensively uses the controllers' motion-sensing abilities and also requires the Wii MotionPlus accessory, which is a device that allows the Wii Remote to detect movement more accurately. The most prominent application of Wii MotionPlus technology is in swordplay: when the player swings the Wii Remote from any particular angle, Link will slash the sword at precisely the same angle.In contrast to earlier installments of the Zelda series, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. A Wii MotionPlus-based pointing system is also used to navigate the game menus and control some of the additional weapons, such as aiming the bow and slingshot items.

The main sword used in Skyward Sword is the Goddess Sword, given to Link near the beginning of the game that, as the game progresses, becomes strengthened and eventually becomes the Master Sword. Inside the sword rests a spirit called Fi, who accompanies and aids the player, giving hints and tips throughout the game. Early in the game, the player learns to perform an ability called "Dowsing", which allows him to locate nearby objects. While Dowsing, the perspective shifts to a first-person view and the Goddess Sword begins to act as a homing device. The player then moves and points the sword in the direction of the object, indicated by the signals the sword generates. Dowsing is initially used to locate the missing Zelda, but is eventually used to also find treasures and other items.

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